An unforgettable

journey

through a Brazil

never seen before!

Welcome to

Dinos do Brasil!

Brazilian Dinosaurs – It's Our History!

Bringing people closer to the world of science is our goal. We want to make learning fun and something you can play with, and we have the dinosaurs as our starting point!

Prepared to travel back in time and find the dinosaurs that lived in Brazil?

The "Dinos do Brasil" main product is a 30-minute virtual tour. Groups of up to 20 people will be guided through a journey through time and space in the brazilian prehistory to the Age of Dinosaurs. Visitors can glimpse the dinosaurs that lived here in their daily activities in landscapes that have marked our territory hundreds of millions of years ago. During the adventure, several geological, biological and brazilian historical-cultural aspects will be addressed, in accessible language, seeking critical thinking, reflection and discussion of ideas.
The project will be exhibited permanently in Catavento Cultural Museum, the most visited museum in Brazil and the largest interactive museum of Latin America, with an average of 10,000 daily visitors, and considered the best educational place in São Paulo.

Meet our team

Experienced professionals from various fields are involved in the project

Prof. Dr. Luiz Anelli

Paleontologist and Curator

Paleontologist, researcher and professor doctor of Geosciences Institute of USP. Exhibition curator as "Dinos in the Oca" held in 2006 in Ibirapuera Park and author of several books such as "Dinos do Brasil", aimed at children and youth, and "O guia completo dos dinossauros do Brasil" both finalists of the Jabuti prize, awarded the Highly Commended National Children's Book and Youth Foundation (FNLIJ) seal and selected for the exhibition in Bologna.

Prof. Dr. Romero Tori

Engineer and Consultant

Romero Tori is an educator, engineer and researcher in interactive technologies applied to education, health and entertainment. He is currently Professor at Senac and at the Polytechnic School of USP. Coordinates the Interlab - Interactive Technologies Laboratory at USP and the LPAI - Research Laboratory in Interactive Environments Senac. He was president of Virtual Reality Special Committee of the SBC, a member of the Board of the USP School of the Future. Author of "Educação Sem Distância". Participated in the organization of various scientific events such as SVR, SBGames, P & D Design, CIDI / InfoDesign / CONGIC and WEPG / SIBGRAPI.

Rodolfo Nogueira

Paleoartist

Paleoartist, graduated in graphic design by the Universidade Estadual Paulista - UNESP and with 15 years of experience in various illustration techniques. His curriculum has several awards such as: 1st place in IV International Competition of Scientific Illustration of Dinosaurs 2012 - Burgos / Spain, honors and awarded the 7th IDRC in 2011, awarded by Paleoart International Contest (IPIC-2011), three honorable mentions, totaling 7 International awards. Was jury of three competitions in Brazil and one of them takes his name "1st Prize Rodolfo Nogueira paleoart" honor that happened in PaleoSP in 2013.

Keila Matsumura

Computer engineer

Creator of the "Dinos do Brazil" project and computer engineer graduated from USP in 2012 with international experience. Her curriculum: awarded in the category "Best Car Project" on Brazilian Energy Efficiency Marathon with Poli Mileage Team in 2006, best graduation project and honorable mention by the Department of Computer Engineering and Digital Systems of USP in 2011, World Champion Imagine Cup (Microsoft) with Interlab team in 2012, awards in the competition Intel Perceptual Challenge Brazil in 2013 and second place in the world competition Intel Realsense App Challenge in 2014.


Pedro Kayatt

Computer engineer

Computer engineer graduated from USP in 2010 and Master of Science in Computer Engineer by Politecnico di Milano. He is currently a graduate student in Interactive Technologies Laboratory at USP (Interlab). His curriculum: 1st place in the The Next Web - Hack Battle Latin America with award-winning project by Amazon and considered revelation by Nokia in 2012, awarded in the contest Intel Perceptual Challenge Brazil in 2013, finalist of AppCircus by Microsoft in 2014 and the first Brazilian to participate in Intel "Innovators" program in 2014.

Vilson Martins

3D Artist

Graphic designer. Graduated in Art and Design at the School of Limeira and with over 7 years of experience in the gaming market. He worked in companies such as Best, Cool & Fun Games, Arb Studio - US and Overplay Entertainment.

Leonardo Fontoura

2D and 3D designer

Graphic designer. Computer gaming professional and creative. With over 3 years of experience in the gaming market, he has to his credit successful games like Bunny Shooter and Ba-da-boom.

Lucas Takejame

Computer engineer

Computer engineer graduated from USP in 2015. A passionated gamer and musician!


Vinicius Vecchi

Mathematician

Graduated in Applied Mathematics by Institute of Mathematics and Statistics of USP in 2006 and with over 5 years of experience in the gaming market, developing games for Nintendo DS, iPhone and Android. He has under his belt games such as Ant Smasher and Bunny Shooter, success cases with over 10 million downloads.

Rodolfo Santana

Sound Designer

Audio technician graduated, former coordinator of Audio and Acoustics Fundamentals in Audio and Video Institute. He was audio operator in plays, musical shows and venues, and he has participated as a speaker at fairs and audio seminars. Specializing in digital audio and development of software and audio applications to games as well as sound design and music for mobile games since 2008. Created sound designs and music for nearly 100 mobile games in the last three years, between download hits such as Ant Smasher, Bunny Shooter, My Boo, Toilet Time, among many others.

Heitor Marin

Sound Designer

Technician trained by the Institute of Audio and Video which later became a professor. He is currently majoring in Composition and Conducting by the Faculdade Santa Marcelina, where he is the technician responsible for the studio and the theater. He attended a number of conferences and conventions audio Argentina, United States, Colombia and Brazil. In 2008 began the construction of the collection live from Rio Verde Cultural Center, registering and sounding a series of shows and concerts. In 2010 he participated in and won the first prize in the student recording competition of the 14th National Convention of the AES Brazil.

Alexandre Assumpção

3D Artist

Studied and Worked for 5 years in USA - Movie Industry. Has won awards in 2D animation, also in 3D and arts. 10 years experience as 3d Generalist. 14 years experience working on advertising market from layout design to 3d final render. 10 years as concept art for Characters and Backgrounds.

Visibility

schools will receive invitations

schools visit the museum daily

daily visitors in the museum

Brazilian Dinosaurs

They were the most extraordinary creatures that ever walked the Earth. Some were huge, some were terrifying and some were weird, but all had something in common: they lived in our own backyards!

  • Brasilotitan nemophagus - 8 meters

    Cretaceous Period
    Adamantina Formation - 90 Ma
    Bacia Bauru - SP
    Illustration: Rodolfo Nogueira
  • Pampadromaeus barberenai - 1,5 meters

    Triassic Period
    Santa Maria Formation - 228 Ma
    Bacia do Paraná - RS
    Illustration: Rodolfo Nogueira
  • Staurikosaurus pricei - 2 meters

    Triassic Period
    Santa Maria Formation - 228 Ma
    Bacia do Paraná - RS
    Illustration: Rodolfo Nogueira
  • Guaibasaurus candelariai - 2 meters

    Triassic Period
    Caturrita Formation - 225 Ma
    Bacia do Paraná - RS
    Illustration: Rodolfo Nogueira
  • Unaysaurus tolentinoi - 2,5 meters

    Triassic Period
    Caturrita Formation- 225 Ma
    Bacia do Paraná - RS
    Illustration: Rodolfo Nogueira
  • Angaturama limai - 8 meters

    Cretaceous Period
    Santana Formation- 110 Ma
    Bacia do Araripe - CE
    Illustration: Rodolfo Nogueira
  • Irritator chalengeri - 8 meters

    Cretaceous Period
    Santana Formation - 110 Ma
    Bacia do Araripe - CE
    Illustration: Dorling Kindersley
  • Santanaraptor placidus - 1,5 meters

    Cretaceous Period
    Santana Formation - 110 Ma
    Bacia do Araripe - CE
    Illustration: Rodolfo Nogueira
  • Tapuiasaurus macedoi - 11 meters

    Cretaceous Period
    Quiricó Formation - 110 Ma
    Bacia Bauru - MG
    Illustration: Nobu Tamura
  • Rayososaurus - 9 meters

    Cretaceous Period
    Itapecuru Formation - 90 Ma
    Bacia São Luís-Grajaú - MA
    Illustration: Andrey Atuchin
  • Oxalaia quilombensis - 14 meters

    Cretaceous Period
    Alcântara Formation - 98 Ma
    Bacia São Luís-Grajaú - MA
    Illustration: Rodolfo Nogueira
  • Pycnonemosaurus nevesi - 9 meters

    Late Cretaceous Period
    Marília ou Adamantina Formation- 80 Ma
    Bacia Bauru - MT
    Illustration: Rodolfo Nogueira
  • Antarctosaurus brasiliensis - 20 meters

    Cretaceous Period
    Adamantina or Marília Formation - 83 e 65 Ma
    Bacia Bauru - SP
    Illustration: Dinoraul
  • Aeolosaurus

    Cretaceous Period
    Adamantina e Marília Formation- 83 e 65 Ma
    Bacia Bauru - SP e MG
    Illustration: Andrey Atuchin
  • Baurutitan britoi - 12 meters

    Cretaceous Period
    Marília Formation - 70 Ma
    Bacia Bauru - MG
    Illustration: Felipe Alves Elias
  • Maxakalisaurus topai - 13 meters

    Cretaceous Period
    Adamantina Formation - 80 Ma
    Bacia Bauru - MG
    Illustration: Orlando Grillo

TECHNOLOGY

TO TALK ABOUT THE PAST WE WILL USE THE TECHNOLOGY OF THE FUTURE!

  • Oculus Rift

    The Rift is unlike anything you’ve ever experienced. Whether you’re stepping into your favorite game, watching an immersive VR movie, jumping to a destination on the other side of the world, or just spending time with friends in VR, you’ll feel like you’re really there. The Rift uses state of the art displays and optics designed specifically for VR. Its high refresh rate and low-persistence display work together with its custom optics system to provide incredible visual fidelity and an immersive, wide field of view. The Rift’s advanced display technology combined with its precise, low-latency constellation tracking system enables the sensation of presence – the feeling as though you’re actually there. The magic of presence changes everything. You’ve never experienced immersion like this.
  • Unreal Engine 4

    Visual fidelity combines with high performance to create engaging, immersive VR experiences in UE4. UE4 rendering pipeline gets the developers to 90 Hz stereo framerate at high resolutions with no code changes required, while scalable tools mean the developers can develop everything from simple scenes to complex cinematic environments. All with an iteration speed that makes the creative process easier.
  • Speed Tree

    SpeedTree for Games has been the gaming industry’s premier vegetation solution since 2002, featured in many of the most-respected and commercially successful games released in the last 10 years.
  • Maya

    Maya® 3D animation, modeling, simulation, and rendering software offers artists a comprehensive creative toolset. These tools provide a starting point to realize your vision in modeling, animation, lighting, and VFX. Features:
    - Adaptive foam in Bifrost.
    - Fluid Effects.
    - Parallel rig evaluation.
    - Natural-looking character creation.
    - UVs, normals, and color-per-vertex.
  • 3ds Max

    3D modeling, animation, and rendering software.
    Some features:
    - Populate crowd animation.
    - Shading and material design.
    - Hair and fur effects.
  • Zbrush

    ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. ZBrush is used for creating high-resolution models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with complicated scenes without heavy processor overhead.
  • Pro Tools

    Pro Tools is a DAW (digital audio workstation) that integrates hardware and software for audio production. The system has redefined the music industry, film and TV, offering everything the sound designer needs to compose, record, edit and mix music and audio. One of its main features is to allow the artist to create without limitations and work on the speed of your creativity in order to take the most difficult sessions and mixes to ensure the best possible quality.

Catavento Cultural Museum

A place as epic as our dinosaurs!

The Dinos do Brasil project aims to Catavento Cultural Museum of Sao Paulo, considered the most visited museum in Brazil with more than 2,500,000 visitors, whose main objective is to present the child population, youth, and also adults, scientific and cultural knowledge.
Considered São Paulo's best, the largest interactive museum in Latin America it's the most visited museum in Brazil with an average of 10000 daily visitors!
The idea of the project to be installed on Catavento Cultural Museum was chosen, among other reasons, because the physical space provide comfort and convenience to the general public, which is a national visitor center, attracting visitors from all over Brazil. It also has a structure adapted to the access of people with special needs, minimizing beyond the geographical barrier, the physical barrier.

Visit the site of the museum!

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On the shoulders of giants!

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WE ALL LOOK FORWARD TO HEAR FROM YOU!